She actually has the better artistic eye in our house, so I often cheat at finding artistic inspiration by just looking at whatever she's looking at!ĭoes traditional media influence your work?įull disclosure- I'm an absolute rubbish traditional artist. Of course, my wife is also an enormous source of inspiration and encouragement to me. I love looking at artwork that isn't necessarily the style that I naturally gravitate towards, because I feel like looking at something that is different from what I'm used to is good for challenging how I see things. I actually really love looking at stuff from the world of architectural visualization as well that entire world is kind of a parallel universe to film and animation where they use many of the same tools that we do, but often arrive at very different results due to different demands. Today, I draw inspiration from a huge number of sources I'm constantly buying art books and paging through them (to the point where I am perilously low on bookshelf space now.), I'm constantly scrolling through Behance and ArtStation and whatnot online. “My wife is also an enormous source of inspiration and encouragement to me“ So, the short version of how I got to Disney is: through a series of incredible coincidences and random detours, and also I owe an enormous debt of gratitude to both Joe Kider and Peter Kutz. In the meantime, my classmate I mentioned earlier, Peter Kutz, had joined the rendering team at Walt Disney Animation Studios, and towards the end of my time at Cornell, Peter nudged me to apply to Disney Animation's rendering team as well! I've been at Disney Animation ever since. I got to meet and be inspired by a lot of amazing professors and fellow graduate students, and I learned a ton about rendering. PCG is run by a professor called Don Greenberg, who is one of the old school founders of computer graphics as a field Don goes so far back that he actually knows Ed Catmull really well from back when Ed Catmull was at NYIT! I spent two years at Cornell as part of Don Greenberg's lab, which was an absolutely amazing experience. In my sophomore year, I applied and got accepted for Pixar's Undergraduate Program (or PUP) internship, where I met a lot of really incredible and inspiring people.Īfter my undergrad, the PhD student I mentioned earlier, Joe Kider, was doing a postdoc at Cornell University and he suggested that I apply for a masters program with Cornell University's Program of Computer Graphics. I wound up taking every computer science and computer graphics course that I could while completing the bare minimum for my business degree I basically treated computer graphics as my real major and business as a hobby, when on paper it was actually the reverse. I took a bit of a strange detour in college - I went to business school in undergrad! I learned on my first day of business school that I didn't like business school though, but it turned out that my school, the University of Pennsylvania, had a computer graphics program embedded in the computer science department. Tell us about yourself and your career path.īack in high school, I tinkered a lot with both programming and digital art my brother and I would make games in Macromedia Flash and at one point we messed around with tools like POV-Ray and an early version of Blender.
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